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Conclusions
Experiments
Optimisation
Introduction
design
One-shot patterns
Coding strategy
Online processing
Colours AM, Am
K1, Pc, Pp
gHr, gHb
offsets
RGB alignment
Image rectification
Peak detection
Peak decoding
Peak compensation
Colour rectification
3D reconstruction
Online processes
Radial distortion removal
Sub-pixel location of each positive and negative luminance peak: Blais and Rioux detector