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Low resolution
Checkerboard
Low accuracy and difficult sub-pixel accuracy
Shape primitives
Low resolution and inaccurate sub-pixel localisation of the dots 
Array of dots
M-array patterns
Low resolution
Grid patterns
High accuracy and good resolution
Multi-slit patterns
High resolution and good accuracy
Stripe patterns
De Bruijn patterns
Conclusions
Experiments
Optimisation
Introduction
design
Coding strategy
One-shot patterns
Best one-shot patterns
Low resolution
Checkerboard
Low accuracy and difficult sub-pixel localisation of shape primitives
Shape primitives
Low resolution and inaccurate sub-pixel localisation of the dots 
Array of dots
M-array patterns
Low resolution
Grid patterns
High accuracy and good resolution
Multi-slit patterns
High resolution and good accuracy
Stripe patterns
De Bruijn patterns