Segmentation and Scene Description:

Learning as a supervised knowledge acquisition task

Models constitute representations of the real world, and thus, modelling implies the choice of a suitable set of parameters in order to build those representations. Obviously, the selection of the parameters will affect how well the models fit reality, and this becomes a central issue in any modelling process. Due to the complexity of some scenes, in our approach we make use of generic modelling to characterize every object in the scene, but include the possibility that every single object can be described by specific features, in order to facilitate later recognition processes.

Object modelling has been designed as a supervised task, where a teacher presents representative examples of objects in training images. Each real object is modelled as a set of object classes. An object class is defined as a prototype of a real object described in terms of colour and textural features under specific outdoor conditions. Conscious that not all outdoor conditions can be modelled for each one of the objects of interest, the system attempts to maximize outcomes from the available object knowledge. A proper combination of such classes will produce a suitable description of the object under any outdoor conditions.

Figure below details the interactive modelling process, which basically includes:

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